unreal.RigVMFunction_MathIntersectPlane
¶
- class unreal.RigVMFunction_MathIntersectPlane(start: Vector = Ellipsis, direction: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0)¶
Bases:
RigVMFunction_MathVectorBase
Intersects a plane with a vector given a start and direction
C++ Source:
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
direction
(Vector): [Read-Write]distance
(float): [Read-Write]plane_normal
(Vector): [Read-Write]plane_point
(Vector): [Read-Write]result
(Vector): [Read-Write]start
(Vector): [Read-Write]