unreal.RigVMFunction_MathIntersectPlane¶
- class unreal.RigVMFunction_MathIntersectPlane(start: Vector = Ellipsis, direction: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0)¶
Bases:
RigVMFunction_MathVectorBaseIntersects a plane with a vector given a start and direction
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
direction(Vector): [Read-Write]distance(float): [Read-Write]plane_normal(Vector): [Read-Write]plane_point(Vector): [Read-Write]result(Vector): [Read-Write]start(Vector): [Read-Write]