unreal.RigVMFunction_MathIntClamp
¶
- class unreal.RigVMFunction_MathIntClamp(value: int = 0, minimum: int = 0, maximum: int = 0, result: int = 0)¶
Bases:
RigVMFunction_MathIntBase
Clamps the given value within the range provided by minimum and maximum
C++ Source:
Module: RigVM
File: RigVMFunction_MathInt.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(int32): [Read-Write]minimum
(int32): [Read-Write]result
(int32): [Read-Write]value
(int32): [Read-Write]