unreal.RigVMFunction_MathFloatSelectBool¶
- class unreal.RigVMFunction_MathFloatSelectBool(condition: bool = False, if_true: float = 0.0, if_false: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatBaseReturn one of the two values based on the condition
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
condition(bool): [Read-Write]if_false(float): [Read-Write]if_true(float): [Read-Write]result(float): [Read-Write]