unreal.RigVMFunction_MathFloatSelectBool
¶
- class unreal.RigVMFunction_MathFloatSelectBool(condition: bool = False, if_true: float = 0.0, if_false: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatBase
Return one of the two values based on the condition
C++ Source:
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
condition
(bool): [Read-Write]if_false
(float): [Read-Write]if_true
(float): [Read-Write]result
(float): [Read-Write]