unreal.RigVMFunction_MathFloatRemap
¶
- class unreal.RigVMFunction_MathFloatRemap(value: float = 0.0, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, clamp: bool = False, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatBase
Remaps the given value from a source range to a target range.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp
(bool): [Read-Write] If set to true the result is clamped to the target rangeresult
(float): [Read-Write]source_maximum
(float): [Read-Write]source_minimum
(float): [Read-Write]target_maximum
(float): [Read-Write]target_minimum
(float): [Read-Write]value
(float): [Read-Write]