unreal.RigVMFunction_MathFloatMax
¶
- class unreal.RigVMFunction_MathFloatMax(a: float = 0.0, b: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatBinaryAggregateOp
Returns the larger of the two values
C++ Source:
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(float): [Read-Write]b
(float): [Read-Write]result
(float): [Read-Write]