unreal.RigVMFunction_MathFloatLawOfCosine
¶
- class unreal.RigVMFunction_MathFloatLawOfCosine(a: float = 0.0, b: float = 0.0, c: float = 0.0, alpha_angle: float = 0.0, beta_angle: float = 0.0, gamma_angle: float = 0.0, valid: bool = False)¶
Bases:
RigVMFunction_MathFloatBase
Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(float): [Read-Write]alpha_angle
(float): [Read-Write]b
(float): [Read-Write]beta_angle
(float): [Read-Write]c
(float): [Read-Write]gamma_angle
(float): [Read-Write]valid
(bool): [Read-Write]