unreal.RigVMFunction_MathFloatIsNearlyEqual
¶
- class unreal.RigVMFunction_MathFloatIsNearlyEqual(a: float = 0.0, b: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathFloatBase
Returns true if the value A is almost equal to B
C++ Source:
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(float): [Read-Write]b
(float): [Read-Write]result
(bool): [Read-Write]tolerance
(float): [Read-Write]