unreal.RigVMFunction_MathFloatGreater¶
- class unreal.RigVMFunction_MathFloatGreater(a: float = 0.0, b: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathFloatBaseReturns true if the value A is greater than B
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a(float): [Read-Write]b(float): [Read-Write]result(bool): [Read-Write]