unreal.RigVMFunction_MathFloatClamp¶
- class unreal.RigVMFunction_MathFloatClamp(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatBaseClamps the given value within the range provided by minimum and maximum
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(float): [Read-Write]minimum(float): [Read-Write]result(float): [Read-Write]value(float): [Read-Write]