unreal.RigVMFunction_MathDoubleIsNearlyZero
¶
- class unreal.RigVMFunction_MathDoubleIsNearlyZero(value: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathDoubleBase
Returns true if the value is nearly zero
C++ Source:
Module: RigVM
File: RigVMFunction_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(bool): [Read-Write]tolerance
(double): [Read-Write]value
(double): [Read-Write]