unreal.RigVMFunction_MathDoubleIsNearlyEqual
¶
- class unreal.RigVMFunction_MathDoubleIsNearlyEqual(a: float = 0.0, b: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathDoubleBase
Returns true if the value A is almost equal to B
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(double): [Read-Write]b
(double): [Read-Write]result
(bool): [Read-Write]tolerance
(double): [Read-Write]