unreal.RigVMFunction_MathDoubleClamp¶
- class unreal.RigVMFunction_MathDoubleClamp(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathDoubleBaseClamps the given value within the range provided by minimum and maximum
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(double): [Read-Write]minimum(double): [Read-Write]result(double): [Read-Write]value(double): [Read-Write]