unreal.RigVMFunction_MathBoolFlipFlop
¶
- class unreal.RigVMFunction_MathBoolFlipFlop(start_value: bool = False, duration: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathBoolBase
Returns true and false as a sequence.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathBool.h
Editor Properties: (see get_editor_property/set_editor_property)
duration
(float): [Read-Write] The duration in seconds at which the result won’t change. Use 0 for a different result every time.result
(bool): [Read-Write]start_value
(bool): [Read-Write] The initial value to use for the flag