unreal.RigVMFunction_IsNone

class unreal.RigVMFunction_IsNone(name: Name = 'None', result: bool = False)

Bases: RigVMFunction_NameBase

Returns true if this name is none

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]

  • result (bool): [Read-Write]

property name: Name

[Read-Write]

Type:

(Name)

property result: bool

[Read-Only]

Type:

(bool)