unreal.RigVMFunction_IsHostBeingDebugged¶
- class unreal.RigVMFunction_IsHostBeingDebugged(result: bool = False)¶
Bases:
RigVMStructReturns true if a graph is run with its asset editor open. This is editor only - in shipping it always returns false.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Context.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] True if the graph is currently open in the asset editor