unreal.RigVMFunction_GetWorldTime
¶
- class unreal.RigVMFunction_GetWorldTime(year: float = 0.0, month: float = 0.0, day: float = 0.0, week_day: float = 0.0, hours: float = 0.0, minutes: float = 0.0, seconds: float = 0.0, overall_seconds: float = 0.0)¶
Bases:
RigVMFunction_AnimBase
Returns the current time (year, month, day, hour, minute)
C++ Source:
Module: RigVM
File: RigVMFunction_GetWorldTime.h
Editor Properties: (see get_editor_property/set_editor_property)
day
(float): [Read-Write]hours
(float): [Read-Write]minutes
(float): [Read-Write]month
(float): [Read-Write]overall_seconds
(float): [Read-Write]seconds
(float): [Read-Write]week_day
(float): [Read-Write]year
(float): [Read-Write]