unreal.RigVMFunction_GetWorldTime

class unreal.RigVMFunction_GetWorldTime(year: float = 0.0, month: float = 0.0, day: float = 0.0, week_day: float = 0.0, hours: float = 0.0, minutes: float = 0.0, seconds: float = 0.0, overall_seconds: float = 0.0)

Bases: RigVMFunction_AnimBase

Returns the current time (year, month, day, hour, minute)

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_GetWorldTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • day (float): [Read-Write] The Day of the world time

  • hours (float): [Read-Write] The Hours of the world time

  • minutes (float): [Read-Write] The Minutes of the world time

  • month (float): [Read-Write] The Month of the world time

  • overall_seconds (float): [Read-Write] The OverallSeconds of the world time

  • seconds (float): [Read-Write] The Seconds of the world time

  • week_day (float): [Read-Write] The WeekDay of the world time

  • year (float): [Read-Write] The Year of the world time

property day: float

[Read-Only] The Day of the world time

Type:

(float)

property hours: float

[Read-Only] The Hours of the world time

Type:

(float)

property minutes: float

[Read-Only] The Minutes of the world time

Type:

(float)

property month: float

[Read-Only] The Month of the world time

Type:

(float)

property overall_seconds: float

[Read-Only] The OverallSeconds of the world time

Type:

(float)

property seconds: float

[Read-Only] The Seconds of the world time

Type:

(float)

property week_day: float

[Read-Only] The WeekDay of the world time

Type:

(float)

property year: float

[Read-Only] The Year of the world time

Type:

(float)