unreal.RigVMFunction_GetWorldTime¶
- class unreal.RigVMFunction_GetWorldTime(year: float = 0.0, month: float = 0.0, day: float = 0.0, week_day: float = 0.0, hours: float = 0.0, minutes: float = 0.0, seconds: float = 0.0, overall_seconds: float = 0.0)¶
Bases:
RigVMFunction_AnimBaseReturns the current time (year, month, day, hour, minute)
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_GetWorldTime.h
Editor Properties: (see get_editor_property/set_editor_property)
day(float): [Read-Write] The Day of the world timehours(float): [Read-Write] The Hours of the world timeminutes(float): [Read-Write] The Minutes of the world timemonth(float): [Read-Write] The Month of the world timeoverall_seconds(float): [Read-Write] The OverallSeconds of the world timeseconds(float): [Read-Write] The Seconds of the world timeweek_day(float): [Read-Write] The WeekDay of the world timeyear(float): [Read-Write] The Year of the world time