unreal.RigVMFunction_EndsWith

class unreal.RigVMFunction_EndsWith(name: Name = 'None', ending: Name = 'None', result: bool = False)

Bases: RigVMFunction_NameBase

Tests whether this name ends with given name

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ending (Name): [Read-Write] The ending name to look for

  • name (Name): [Read-Write] The input name to search within

  • result (bool): [Read-Write] True if the given input name ends with the given ending

property ending: Name

[Read-Write] The ending name to look for

Type:

(Name)

property name: Name

[Read-Write] The input name to search within

Type:

(Name)

property result: bool

[Read-Only] True if the given input name ends with the given ending

Type:

(bool)