unreal.RigVMFunction_DrawDebugNameSegmentNum¶
- class unreal.RigVMFunction_DrawDebugNameSegmentNum(name: Name = 'None', settings: DrawDebugStringSettings = Ellipsis, segment_num: int = 0)¶
Bases:
RigVMFunction_DrawDebugLibraryBaseGet the number of line segments required to draw debug a name.
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Name to drawsegment_num(int32): [Read-Write] Output Segment Numsettings(DrawDebugStringSettings): [Read-Write] String Settings
- property settings: DrawDebugStringSettings¶
[Read-Write] String Settings
- Type: