unreal.RigVMFunction_DrawDebugLocalOffset

class unreal.RigVMFunction_DrawDebugLocalOffset(draw_location: Vector = Ellipsis, draw_rotation: Rotator = Ellipsis, draw_offset: Vector = Ellipsis, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)

Bases: RigVMFunction_DrawDebugLibraryBase

Returns a new location and rotation after applying a local offset to the input draw location and rotation

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_location (Vector): [Read-Write] Input Draw Location

  • draw_offset (Vector): [Read-Write] Offset in the local space

  • draw_rotation (Rotator): [Read-Write] Input Draw Rotation

  • location (Vector): [Read-Write] Output Location

  • rotation (Rotator): [Read-Write] Output Rotation

property draw_location: Vector

[Read-Write] Input Draw Location

Type:

(Vector)

property draw_offset: Vector

[Read-Write] Offset in the local space

Type:

(Vector)

property draw_rotation: Rotator

[Read-Write] Input Draw Rotation

Type:

(Rotator)

property location: Vector

[Read-Only] Output Location

Type:

(Vector)

property rotation: Rotator

[Read-Only] Output Rotation

Type:

(Rotator)