unreal.RigVMFunction_DrawDebugLocalOffset¶
- class unreal.RigVMFunction_DrawDebugLocalOffset(draw_location: Vector = Ellipsis, draw_rotation: Rotator = Ellipsis, draw_offset: Vector = Ellipsis, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)¶
Bases:
RigVMFunction_DrawDebugLibraryBaseReturns a new location and rotation after applying a local offset to the input draw location and rotation
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_location(Vector): [Read-Write] Input Draw Locationdraw_offset(Vector): [Read-Write] Offset in the local spacedraw_rotation(Rotator): [Read-Write] Input Draw Rotationlocation(Vector): [Read-Write] Output Locationrotation(Rotator): [Read-Write] Output Rotation