unreal.RigVMFunction_DrawDebugGetDefaultBoneRadius

class unreal.RigVMFunction_DrawDebugGetDefaultBoneRadius(radius: float = 0.0)

Bases: RigVMFunction_DrawDebugLibraryBase

Gets the default bone radius

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • radius (float): [Read-Write] Default Bone Radius

property radius: float

[Read-Only] Default Bone Radius

Type:

(float)