unreal.RigVMFunction_DeltaFromPreviousFloat

class unreal.RigVMFunction_DeltaFromPreviousFloat(value: float = 0.0, delta: float = 0.0, previous_value: float = 0.0)

Bases: RigVMFunction_SimBase

Computes the difference from the previous value going through the node

C++ Source:

  • Module: RigVM

  • File: RigVMFunction_DeltaFromPrevious.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delta (float): [Read-Write]

  • previous_value (float): [Read-Write]

  • value (float): [Read-Write]

property delta: float

[Read-Only]

Type:

(float)

property previous_value: float

[Read-Only]

Type:

(float)

property value: float

[Read-Write]

Type:

(float)