unreal.RigVMFunction_DeltaFromPreviousFloat
¶
- class unreal.RigVMFunction_DeltaFromPreviousFloat(value: float = 0.0, delta: float = 0.0, previous_value: float = 0.0)¶
Bases:
RigVMFunction_SimBase
Computes the difference from the previous value going through the node
C++ Source:
Module: RigVM
File: RigVMFunction_DeltaFromPrevious.h
Editor Properties: (see get_editor_property/set_editor_property)
delta
(float): [Read-Write]previous_value
(float): [Read-Write]value
(float): [Read-Write]