unreal.RigVMFunction_DebugTransformMutableNoSpace¶
- class unreal.RigVMFunction_DebugTransformMutableNoSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, transform: Transform = Ellipsis, mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableGiven a transform, will draw a point, axis, or a box in the viewport
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] The debug color to usedebug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodeenabled(bool): [Read-Write] If False the debug drawing will be skippedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togethermode(RigUnitDebugTransformMode): [Read-Write] The mode to use when drawing the transformscale(float): [Read-Write] The scale to scale the transform bythickness(float): [Read-Write] The line thickness to usetransform(Transform): [Read-Write] The transform to drawworld_offset(Transform): [Read-Write] The world offset to pre-multiply the transform with
- property color: LinearColor¶
[Read-Write] The debug color to use
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write] The mode to use when drawing the transform
- Type: