unreal.RigVMFunction_DebugTransformArrayMutableNoSpace¶
- class unreal.RigVMFunction_DebugTransformArrayMutableNoSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, transforms: None = [], parent_indices: None = [], mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableGiven a transform array, will draw a point, axis, or a box in the viewport
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] The debug color to usedebug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodeenabled(bool): [Read-Write] If False the debug drawing will be skippedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togethermode(RigUnitDebugTransformMode): [Read-Write] The mode to use when drawing the transformsparent_indices(Array[int32]): [Read-Write] An array of parent indices for each transform. If this is specified lines will be drawn from each child to parent to represent a hierarchy.scale(float): [Read-Write] The scale to scale the transforms bythickness(float): [Read-Write] The line thickness to usetransforms(Array[Transform]): [Read-Write] An array of input transforms to drawworld_offset(Transform): [Read-Write] The world offset to pre-multiply the transforms with
- property color: LinearColor¶
[Read-Write] The debug color to use
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write] The mode to use when drawing the transforms
- Type:
- property parent_indices: None¶
[Read-Write] An array of parent indices for each transform. If this is specified lines will be drawn from each child to parent to represent a hierarchy.
- Type:
(Array[int32])