unreal.RigVMFunction_DebugTransformMutable¶
- class unreal.RigVMFunction_DebugTransformMutable(execute_context: RigVMExecuteContext = [], transform: Transform = Ellipsis, mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableRig VMFunction Debug Transform Mutable
C++ Source:
Module: RigVM
File: RigVMFunction_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]enabled(bool): [Read-Only]execute_context(RigVMExecuteContext): [Read-Write] * This property is used to chain multiple mutable nodes togethermode(RigUnitDebugTransformMode): [Read-Write]scale(float): [Read-Write]space(Name): [Read-Write]thickness(float): [Read-Write]transform(Transform): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write]
- Type: