unreal.RigVMFunction_DebugArcNoSpace
¶
- class unreal.RigVMFunction_DebugArcNoSpace(execute_context: RigVMExecuteContext = [], transform: Transform = Ellipsis, color: LinearColor = Ellipsis, radius: float = 0.0, minimum_degrees: float = 0.0, maximum_degrees: float = 0.0, thickness: float = 0.0, detail: int = 0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutable
Draws an arc in the viewport, can take in different min and max degrees
C++ Source:
Module: RigVM
File: RigVMFunction_DebugPrimitives.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write]detail
(int32): [Read-Write]enabled
(bool): [Read-Write]execute_context
(RigVMExecuteContext): [Read-Write] * This property is used to chain multiple mutable nodes togethermaximum_degrees
(float): [Read-Write]minimum_degrees
(float): [Read-Write]radius
(float): [Read-Write]thickness
(float): [Read-Write]transform
(Transform): [Read-Write]world_offset
(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type: