unreal.RigVMFunction_DampVector¶
- class unreal.RigVMFunction_DampVector(value: Vector = Ellipsis, target: Vector = Ellipsis, smoothing_time: float = 0.0, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathBaseDamps a vector value using exponential decay damping
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_SpringMath.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Vector): [Read-Write] Resulting damped valuesmoothing_time(float): [Read-Write] The time to apply smoothing fortarget(Vector): [Read-Write] The target value to damp towardsvalue(Vector): [Read-Write] The value to damp