unreal.RigVMFunction_DampQuaternion

class unreal.RigVMFunction_DampQuaternion(value: Quat = Ellipsis, target: Quat = Ellipsis, smoothing_time: float = 0.0, result: Quat = Ellipsis)

Bases: RigVMFunction_MathBase

Damps a quaternion value using exponential decay damping

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_SpringMath.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Quat): [Read-Write] Resulting damped value

  • smoothing_time (float): [Read-Write] The time to apply smoothing for

  • target (Quat): [Read-Write] The target value to damp towards

  • value (Quat): [Read-Write] The value to damp

property result: Quat

[Read-Only] Resulting damped value

Type:

(Quat)

property smoothing_time: float

[Read-Write] The time to apply smoothing for

Type:

(float)

property target: Quat

[Read-Write] The target value to damp towards

Type:

(Quat)

property value: Quat

[Read-Write] The value to damp

Type:

(Quat)