unreal.RigVMFunction_Contains
¶
- class unreal.RigVMFunction_Contains(name: Name = 'None', search: Name = 'None', result: bool = False)¶
Bases:
RigVMFunction_NameBase
Returns true or false if a given name exists in another given name
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write]result
(bool): [Read-Write]search
(Name): [Read-Write]