unreal.RigVMFunction_AnimEvalRichCurve¶
- class unreal.RigVMFunction_AnimEvalRichCurve(value: float = 0.0, curve: RuntimeFloatCurve = [], source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_AnimBaseEvaluates the provided curve. Values are normalized between 0 and 1
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_AnimEvalRichCurve.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(RuntimeFloatCurve): [Read-Write]result(float): [Read-Write]source_maximum(float): [Read-Write]source_minimum(float): [Read-Write]target_maximum(float): [Read-Write]target_minimum(float): [Read-Write]value(float): [Read-Write]
- property curve: RuntimeFloatCurve¶
[Read-Write]
- Type: