unreal.RigVMFunction_AccumulateVectorMul
¶
- class unreal.RigVMFunction_AccumulateVectorMul(multiplier: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBase
Multiplies a vector over time over and over again
C++ Source:
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_value
(Vector): [Read-Write]integrate_delta_time
(bool): [Read-Write]multiplier
(Vector): [Read-Write]result
(Vector): [Read-Write]