unreal.RigVMFunction_AccumulateVectorMul¶
- class unreal.RigVMFunction_AccumulateVectorMul(multiplier: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseMultiplies a vector over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_value(Vector): [Read-Write] The initial value to start atintegrate_delta_time(bool): [Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.multiplier(Vector): [Read-Write] The multiplier to apply on every iteration (depending on the IntegrateDeltaTime flag)result(Vector): [Read-Write] The resulting accumulated value
- property integrate_delta_time: bool¶
[Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.
- Type:
(bool)