unreal.RigVMFunction_AccumulateVectorRange¶
- class unreal.RigVMFunction_AccumulateVectorRange(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseAccumulates the min and max values over time
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum(Vector): [Read-Write] The accumulated maximum value of the input (for each component)minimum(Vector): [Read-Write] The accumulated minimum value of the input (for each component)value(Vector): [Read-Write] The value to accumulate the min and max value of
- property maximum: Vector¶
[Read-Only] The accumulated maximum value of the input (for each component)
- Type:
(Vector)