unreal.RigVMFunction_AccumulateTransformLerp
¶
- class unreal.RigVMFunction_AccumulateTransformLerp(target_value: Transform = Ellipsis, initial_value: Transform = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Transform = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBase
Interpolates two transforms over time over and over again
C++ Source:
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend
(float): [Read-Write]initial_value
(Transform): [Read-Write]integrate_delta_time
(bool): [Read-Write]result
(Transform): [Read-Write]target_value
(Transform): [Read-Write]