unreal.RigVMFunction_AccumulateQuatLerp
¶
- class unreal.RigVMFunction_AccumulateQuatLerp(target_value: Quat = Ellipsis, initial_value: Quat = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBase
Interpolates two quaternions over time over and over again
C++ Source:
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend
(float): [Read-Write]initial_value
(Quat): [Read-Write]integrate_delta_time
(bool): [Read-Write]result
(Quat): [Read-Write]target_value
(Quat): [Read-Write]