unreal.RigVMFunction_AccumulateFloatMul¶
- class unreal.RigVMFunction_AccumulateFloatMul(multiplier: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigVMFunction_AccumulateBaseMultiplies a value over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_value(float): [Read-Write] The initial value to start atintegrate_delta_time(bool): [Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.multiplier(float): [Read-Write] The multiplier to apply on every iteration (depending on the IntegrateDeltaTime flag)result(float): [Read-Write] The resulting accumulated value
- property integrate_delta_time: bool¶
[Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.
- Type:
(bool)