unreal.RigVMFunction_AccumulateFloatLerp¶
- class unreal.RigVMFunction_AccumulateFloatLerp(target_value: float = 0.0, initial_value: float = 0.0, blend: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigVMFunction_AccumulateBaseInterpolates two values over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend(float): [Read-Write] The blend to use for the interpolation. This value may be scaled down based on the Integrate Delta Time settinginitial_value(float): [Read-Write] The initial value to start atintegrate_delta_time(bool): [Read-Write] If True the integration will be relying on the delta time to create more deterministic results with varying framerates.result(float): [Read-Write] The resulting accumulated valuetarget_value(float): [Read-Write] The target value to interpolate towards
- property blend: float¶
[Read-Write] The blend to use for the interpolation. This value may be scaled down based on the Integrate Delta Time setting
- Type:
(float)