unreal.RigVMFunction_AccumulateFloatLerp
¶
- class unreal.RigVMFunction_AccumulateFloatLerp(target_value: float = 0.0, initial_value: float = 0.0, blend: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigVMFunction_AccumulateBase
Interpolates two values over time over and over again
C++ Source:
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
blend
(float): [Read-Write]initial_value
(float): [Read-Write]integrate_delta_time
(bool): [Read-Write]result
(float): [Read-Write]target_value
(float): [Read-Write]