unreal.RigVMFunction_AccumulateFloatAdd¶
- class unreal.RigVMFunction_AccumulateFloatAdd(increment: float = 0.0, initial_value: float = 0.0, integrate_delta_time: bool = False, result: float = 0.0)¶
Bases:
RigVMFunction_AccumulateBaseAdds a value over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
increment(float): [Read-Write] The value added on every iteration (depending on the IntegrateDeltaTime flag)initial_value(float): [Read-Write] The initial value to start atintegrate_delta_time(bool): [Read-Write] If True, the increment will be multiplied by the delta time as it is accumulated, treating it as a rate of change. This is advisable when dealing with variable frame rates.result(float): [Read-Write] The resulting accumulated value
- property increment: float¶
[Read-Write] The value added on every iteration (depending on the IntegrateDeltaTime flag)
- Type:
(float)