unreal.RigVMCompiler¶
- class unreal.RigVMCompiler(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectRig VMCompiler
C++ Source:
Module: RigVMDeveloper
File: RigVMCompiler.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(RigVMCompileSettings): [Read-Write] Settings
- compile(graphs, controller, out_vm) bool¶
Compile
- Parameters:
graphs (Array[RigVMGraph]) –
controller (RigVMController) –
out_vm (RigVM) –
- Return type:
- property settings: RigVMCompileSettings¶
[Read-Write] Settings
- Type: