unreal.RigVMBlueprint

class unreal.RigVMBlueprint(outer: Object | None = None, name: Name | str = 'None')

Bases: Blueprint

Rig VMBlueprint

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMBlueprintLegacy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_variant (RigVMVariant): [Read-Write] Variant information about this asset

  • blueprint_category (str): [Read-Write] The category of the Blueprint, used to organize this Blueprint class when displayed in palette windows

  • blueprint_description (str): [Read-Write] Shows up in the content browser tooltip when the blueprint is hovered

  • blueprint_display_name (str): [Read-Write] Overrides the BP’s display name in the editor UI

  • blueprint_namespace (str): [Read-Write] The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)

  • compile_mode (BlueprintCompileMode): [Read-Write] The mode that will be used when compiling this class.

  • deprecate (bool): [Read-Write] Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flag

  • generate_abstract_class (bool): [Read-Write] Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.

  • generate_const_class (bool): [Read-Write] Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.

  • hide_categories (Array[str]): [Read-Write] Additional HideCategories. These are added to HideCategories from parent.

  • python_log_settings (RigVMPythonSettings): [Read-Write]

  • rig_graph_display_settings (RigVMEdGraphDisplaySettings): [Read-Write]

  • run_construction_script_in_sequencer (bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor in sequencer

  • run_construction_script_on_drag (bool): [Read-Write] whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is complete

  • should_cook_property_guids_value (ShouldCookBlueprintPropertyGuids): [Read-Write] Whether to include the property GUIDs for the generated class in a cooked build. note: This option may slightly increase memory usage in a cooked build, but can avoid needing to add CoreRedirect data for Blueprint classes stored within SaveGame archives.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • vm_compile_settings (RigVMCompileSettings): [Read-Write]

  • vm_runtime_settings (RigVMRuntimeSettings): [Read-Write]

add_member_variable(name, cpp_type, is_public=False, is_read_only=False, default_value='') Name

Add Member Variable

Parameters:
Return type:

Name

add_model(name='Rig Graph', setup_undo_redo=True, print_python_command=True) RigVMGraph

Add Model

Parameters:
  • name (str)

  • setup_undo_redo (bool)

  • print_python_command (bool)

Return type:

RigVMGraph

bulk_remove_member_variables(names) bool

Bulk Remove Member Variables

Parameters:

names (Array[Name])

Return type:

bool

change_member_variable_type(name, cpp_type, is_public=False, is_read_only=False, default_value='') bool

Change Member Variable Type

Parameters:
Return type:

bool

create_rig_vm_host() RigVMHost

Create Rig VMHost

Return type:

RigVMHost

generate_python_commands(new_blueprint_name) Array[str]

Generate Python Commands

Parameters:

new_blueprint_name (str)

Return type:

Array[str]

get_all_models() Array[RigVMGraph]

Get All Models

Return type:

Array[RigVMGraph]

get_asset_variant() RigVMVariant

Get Asset Variant BP

Return type:

RigVMVariant

get_asset_variant_ref() RigVMVariantRef

Get Asset Variant Ref

Return type:

RigVMVariantRef

get_auto_vm_recompile() bool

Get Auto VMRecompile

Return type:

bool

get_available_rig_vm_structs() Array[Struct]

Get Available Rig VMStructs

Return type:

Array[Struct]

get_controller(graph=None) RigVMController

Get Controller

Parameters:

graph (RigVMGraph)

Return type:

RigVMController

get_controller_by_name(graph_name='') RigVMController

Get Controller by Name

Parameters:

graph_name (str)

Return type:

RigVMController

get_debugged_rig_vm_host() RigVMHost

Get Debugged Rig VMHost

Return type:

RigVMHost

get_default_model() RigVMGraph

Get Default Model

Return type:

RigVMGraph

get_focused_model() RigVMGraph

Get Focused Model

Return type:

RigVMGraph

get_local_function_library() RigVMFunctionLibrary

Get Local Function Library

Return type:

RigVMFunctionLibrary

get_matching_variants() Array[RigVMVariantRef]

Get Matching Variants

Return type:

Array[RigVMVariantRef]

get_member_variables() Array[RigVMGraphVariableDescription]

Get Member Variables

Return type:

Array[RigVMGraphVariableDescription]

get_model(ed_graph=None) RigVMGraph

Get Model

Parameters:

ed_graph (EdGraph)

Return type:

RigVMGraph

get_or_create_controller(graph=None) RigVMController

Get or Create Controller

Parameters:

graph (RigVMGraph)

Return type:

RigVMController

get_or_create_local_function_library(setup_undo_redo=True) RigVMFunctionLibrary

Get or Create Local Function Library

Parameters:

setup_undo_redo (bool)

Return type:

RigVMFunctionLibrary

get_rig_vm_host_class()

Get Rig VMHost Class

Return type:

type(Class)

join_asset_variant(guid) bool

Merges the asset’s guid with a provided one to join the variant set

Parameters:

guid (Guid)

Return type:

bool

recompile_vm() None

— IRigVMClientHost interface End—

recompile_vm_if_required() None

Recompile VMIf Required

remove_member_variable(name) bool

Remove Member Variable

Parameters:

name (Name)

Return type:

bool

remove_model(name='Rig Graph', setup_undo_redo=True, print_python_command=True) bool

Remove Model

Parameters:
  • name (str)

  • setup_undo_redo (bool)

  • print_python_command (bool)

Return type:

bool

rename_member_variable(old_name, new_name) bool

Rename Member Variable

Parameters:
Return type:

bool

request_auto_vm_recompilation() None

Request Auto VMRecompilation

request_rig_vm_init() None

Request Rig VMInit

set_auto_vm_recompile(auto_recompile) None

Set Auto VMRecompile

Parameters:

auto_recompile (bool)

split_asset_variant() bool

Resets the asset’s guid to a new one and splits it from the former variant set

Return type:

bool

suspend_notifications(suspend_notifs) None

Suspend Notifications

Parameters:

suspend_notifs (bool)

property vm_compile_settings: RigVMCompileSettings

[Read-Write]

Type:

(RigVMCompileSettings)