unreal.RigVMActionStack¶
- class unreal.RigVMActionStack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectThe Action Stack can be used to track actions happening on a Graph. Currently the only owner of the ActionStack is the Controller. Actions can be added to the stack, or they can be understood as scopes / brackets. For this you can use BeginAction / EndAction / CancelAction to open / close a bracket. Open brackets automatically record additional actions occuring during the bracket’s lifetime.
C++ Source:
Plugin: RigVM
Module: RigVMDeveloper
File: RigVMControllerActions.h