unreal.RigUnit_VisualLoggerLogString

class unreal.RigUnit_VisualLoggerLogString(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], string: str = '', color: LinearColor = Ellipsis)

Bases: RigUnit_DrawDebugLibraryBase

Log a string to the visual logger. Only does anything with a VisualLoggerDebugDrawer

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write] Log Color

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • string (str): [Read-Write] String to log

property color: LinearColor

[Read-Write] Log Color

Type:

(LinearColor)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property string: str

[Read-Write] String to log

Type:

(str)