unreal.RigUnit_VerletIntegrateVector
¶
- class unreal.RigUnit_VerletIntegrateVector(target: Vector = Ellipsis, strength: float = 0.0, damp: float = 0.0, blend: float = 0.0, force: Vector = Ellipsis, position: Vector = Ellipsis, velocity: Vector = Ellipsis, acceleration: Vector = Ellipsis)¶
Bases:
RigUnit_SimBase
Simulates a single position over time using Verlet integration. It is recommended to use SpringInterp instead as it is more accurate and stable, and has more meaningful parameters.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Verlet.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration
(Vector): [Read-Write] Accelerationblend
(float): [Read-Write] Blend: The amount of blending to apply per seconddamp
(float): [Read-Write] Damp: The amount of damping to apply ( 0.0 to 1.0, but usually really low like 0.005 )force
(Vector): [Read-Write] Force: The force feeding into the solver. Can be used for gravity.position
(Vector): [Read-Write] Positionstrength
(float): [Read-Write] Strength: The strength of the verlet springtarget
(Vector): [Read-Write] Targetvelocity
(Vector): [Read-Write] Velocity
- property damp: float¶
[Read-Write] Damp: The amount of damping to apply ( 0.0 to 1.0, but usually really low like 0.005 )
- Type:
(float)