unreal.RigUnit_UserDefinedEvent
¶
- class unreal.RigUnit_UserDefinedEvent(execute_context: RigVMExecuteContext = [], event_name: Name = 'None')¶
Bases:
RigVMFunction_UserDefinedEvent
deprecated: ‘RigUnit_UserDefinedEvent’ was renamed to ‘RigVMFunction_UserDefinedEvent’.