unreal.RigUnit_UnsetCurveValue
¶
- class unreal.RigUnit_UnsetCurveValue(execute_context: ControlRigExecuteContext = [], curve: Name = 'None')¶
Bases:
RigUnitMutable
UnsetCurveValue is used to perform a change in the curve container by invalidating a single Curve value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_UnsetCurveValue.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(Name): [Read-Write] Curve: The name of the Curve to set the Value for.execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together