unreal.RigUnit_TwoBoneIKFK
¶
- class unreal.RigUnit_TwoBoneIKFK(execute_context: ControlRigExecuteContext = [], start_joint: Name = 'None', end_joint: Name = 'None', pole_target: Vector = Ellipsis, spin: float = 0.0, end_effector: Transform = Ellipsis, ik_blend: float = 0.0)¶
Bases:
RigUnitMutable
Rig Unit Two Bone IKFK
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TwoBoneIKFK.h
Editor Properties: (see get_editor_property/set_editor_property)
end_effector
(Transform): [Read-Write] End Effector: # Transform to use as the end effector of the IK systemend_joint
(Name): [Read-Write] End Jointend_joint_fk_transform
(Transform): [Read-Write] End Joint FKTransformexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherik_blend
(float): [Read-Write] IKBlend: Float : IKBlend(Default : 0.0) # Blend between 0.0 (FK) and 1.0 (IK)solutionsmid_joint_fk_transform
(Transform): [Read-Write] Mid Joint FKTransformpole_target
(Vector): [Read-Write] Pole Target: # Transform to use as the pole target(specifies the plane of solution)spin
(float): [Read-Write] Spin: Float: Spin(Default : 0.0) # Amount of twist to apply to the solution plane(Additive after application of Pole Target motion)start_joint
(Name): [Read-Write] Start Jointstart_joint_fk_transform
(Transform): [Read-Write] Start Joint FKTransform: Transform : Start Joint FK Transform # Transform for the Start Joint when in FK mode Transform: Mid Joint FK Transform # Transform for the Mid Joint when in FK mode Transform : End Joint FK Transform # Transform for the End Joint when in FK mode
- property end_effector: Transform¶
[Read-Write] End Effector: # Transform to use as the end effector of the IK system
- Type:
- property ik_blend: float¶
[Read-Write] IKBlend: Float : IKBlend(Default : 0.0) # Blend between 0.0 (FK) and 1.0 (IK)solutions
- Type:
(float)
- property pole_target: Vector¶
[Read-Write] Pole Target: # Transform to use as the pole target(specifies the plane of solution)
- Type:
(Vector)